A VISUAL DEPICTION OF MEDIA TODAY:
When you watch a television program, you are using media.
If the television program has commercials, you are watching media with advertising.
If the television program (with advertising) spans across
another medium, such as the internet, this is converged communications.
If the writer develops the program across various mediums,
and you must interact in multiple
mediums to gain insight as to the entire storyline, this is transmedia storytelling.
.And last, if the writer also provides content which alters
how you perceive the program, this is called additive comprehension.
The graphic illustrations above illustrate how efforts in
media communications have evolved and expanded over recent decades. Through this process, the roles of consumers,
the content produced, and the roles of the producers have evolved and expanded.
Changing Roles....
First, consumers are no longer order-takers. Rather, they can also be producers and
editors themselves. Consumers also help
direct (and sometimes dictate) the content expected from commercial producers.
Second, media content has changed as well. The most recent content evolution involves
transmedia storytelling, as described by author Henry Jenkins. Transmedia storytelling is the art of using
different media mediums to develop a story (Jenkins, 2006). For example, parts of a story may be relayed
through a film production, while other pieces form through the use of video
games and comic books. It should be
noted that this is not the same
concept as one story being commercially shared through various mediums; rather,
with transmedia storytelling, one can only experience
the entire story by participating in all the forms through which the story
unfolds. (This topic is also addressed in Time
Travels in Popular Media, Time
Travel in Popular Media .)
Furthermore, within transmedia storytelling, we can see
examples of producer evolution. I venture
to say that most producers started their careers for the sake of art and its
creation. However, their endeavors become
more rich, meaningful, and expansive through converged communications. This
also means that there is more for the producers to gain from a commercial
perspective, which eventually equates to increased revenues. As the number of
mediums that content spans expands, the fan base and consumerism potentials also
proportionately expand. For example,
some producers create “worlds.” Their dynamic characters pursue different
adventures within the different media realms.
Meanwhile, fans find themselves lured in, often jumping from source to
source to gain additional insight and clues surrounding the stories.
However, there is always more room for growth and continued
evolution. The key for practitioners of
converged communications is to figure out where
this growth may occur. I am not creative-
nor am I imaginative, so I’m not the best person to speculate where this growth
might be. Possibly some kind of tracking
mechanism that stores data gathered as consumers are exposed to specific media
content, and through which the consumers gain status by their level of
engagement?
Or maybe we will simply loop back around and recycle older
mediums to meet our modern needs.
And through this process, as producers continue to
incorporate additive comprehension to shape our consumption experiences and
direct our thinking, we (as consumers/producers/media drivers) in return, will
develop a stronger, collective voice which will either accept, reject, or
modify the morsels which we are being fed.
References
Jenkins, H.
(2006). Convergence culture: Where old
and new media collide. New York, NY: New York
University Press.
Jones, M.
and Ormwod, J. (Editors). (2015). Time Travel in Popular Media. Jefferson, NC: McFarland &
Company, Inc.


